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Rules
Sept 7, 2011 20:06:16 GMT -5
Post by Ho Chi on Sept 7, 2011 20:06:16 GMT -5
Please provide feedback of the rules. See attached. I want people's opinions now, not after the start of the campaign. Thanks Attachments:
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Rules
Sept 16, 2011 23:57:34 GMT -5
Post by Shalafi on Sept 16, 2011 23:57:34 GMT -5
sorry I've been awol on this for a while... If I get a chance I'll pick through the rules with a fine toothed comb this weekend
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Rules
Sept 19, 2011 15:44:45 GMT -5
Post by Ho Chi on Sept 19, 2011 15:44:45 GMT -5
POSTED BY BARRY:
Two points on the rules, Under the the disengagement rules there is no way to have one or both parties disengage without combat. Second point 75 points of evp for the winning empire,per turn Is pretty high. As that equals a frigate every turn or a CA every other turn. IMHO
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Rules
Sept 19, 2011 16:17:29 GMT -5
Post by Ho Chi on Sept 19, 2011 16:17:29 GMT -5
Point 1: Disengagement rules - no way to have one or both parties disengage w/o combat.
Response: True, very true. Only scout ships will have the ability to retreat w/o combat. Hence, Leaders will choose to use scouts, or risk destruction of a fleet. All part of what strategy the Leaders choose to implement and deploy. The rules do allow retreat from combat after the initial 30 minutes of combat. Of course, a fleet can take a lot of damage in 30 minutes. Again, Leaders should put thought into the ship builds.
Point 2: 75 points of evp for the winning empire,per turn is pretty high. As that equals a frigate every turn or a CA every other turn. IMHO
Response: True, very true. Participants may debate the actual amount of the award. I, as moderator, wish to create an atmosphere in which all teams desire to win.
Thanks
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Rules
Sept 24, 2011 13:16:32 GMT -5
Post by Shalafi on Sept 24, 2011 13:16:32 GMT -5
Point 2: 75 points of evp for the winning empire,per turn is pretty high. As that equals a frigate every turn or a CA every other turn. IMHO Response: True, very true. Participants may debate the actual amount of the award. I, as moderator, wish to create an atmosphere in which all teams desire to win. Thanks I think the EP are a good incentive for the long term but the amount I think will probably need tweeked. What kind of scale are you (very) tenatively looking at for the general war? If you're planning on using 60+ ships per race. (throwing arbitrary numbers out) then yes 75 EP would make sense. However if it's going to be more like most of the campaigns have been scale wise I would personally cut it down to probably 20~30?
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Rules
Sept 25, 2011 7:38:50 GMT -5
Post by Ho Chi on Sept 25, 2011 7:38:50 GMT -5
Question:
Shalafi poses: What kind of scale are you (very) tenatively looking at for the general war?
Response:
Honestly, I hope for a full blown General War campaign. Hence, why I have pushed for more participation. More participation will lead to more initial EP. Therefore, the Leaders will have more initial EP to build ships. But I would estimate the General War campaign would include considerably more ships then the Triangle campaign.
If I would have to make a guess, I would estimate in the vicinity of 50-55 ships per team. Again, the Leaders will determine the initial builds, i.e., do Leaders build all the most advanced ships with the best load outs, do Leaders build less advance and hope for sheer numbers to overwhelm, or does a mix win out? I cannot answer those questions. Plus the General War campaign will include new builds, which could increase the ship counts as the campaign progresses depending on the success or failures, increase/decrease in production, and etc.
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Rules
Sept 25, 2011 20:23:03 GMT -5
Post by Shalafi on Sept 25, 2011 20:23:03 GMT -5
ok knowing that is the "rough" goal... I would suggest somewhere in the 50EP range.
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Rules
Sept 26, 2011 16:54:10 GMT -5
Post by Ho Chi on Sept 26, 2011 16:54:10 GMT -5
Anyone else have an opinion?
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dfly
Junior Member
Posts: 75
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Rules
Sept 26, 2011 16:58:07 GMT -5
Post by dfly on Sept 26, 2011 16:58:07 GMT -5
i too beleive that may be too much of an advantage. Of course, if your plan is to give a real advantage, then go for it, but I bet very few(other than me MUAHAHAH,) would go against such odds.
perhaps 50 would be better, unless I LOSE
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Rules
Sept 26, 2011 17:12:40 GMT -5
Post by Ho Chi on Sept 26, 2011 17:12:40 GMT -5
Fifty is good. Seventy-five was an eager guess anyhow.
Anyone else?
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maximus
Junior Member
With Honor,Victory!
Posts: 79
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Rules
Sept 26, 2011 21:16:57 GMT -5
Post by maximus on Sept 26, 2011 21:16:57 GMT -5
based on our "old VG, campaign. I would say no more than 50.
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Rules
Sept 27, 2011 17:47:16 GMT -5
Post by Ho Chi on Sept 27, 2011 17:47:16 GMT -5
September has three days to go.
If you have any comments on the rules, get at it.
As far as the present discussion, I lean towards 40 EP for an award.
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Rules
Sept 27, 2011 22:00:23 GMT -5
Post by Shalafi on Sept 27, 2011 22:00:23 GMT -5
The only other rules thing I can think of is more a restriction within the game I had brought up in e-mail.
Sector assault has some significant bugs when it comes to people retreating off of the map.
USUALLY (not always) only the person who retreats gets an entire printout of hull %'s and sometimes the values on the other ships get distorted more than the typical 1% here and there.
I guess this is more of a heads up that this may cause some grumbling among players. Ho Chi's impartial with stuff like that, and trust his judgement.
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Rules
Sept 29, 2011 19:56:36 GMT -5
Post by Ho Chi on Sept 29, 2011 19:56:36 GMT -5
Rules discussion will not officially end tomorrow. You may continue to discuss parts of the rules after tomorrow, but I will move on to step two of the campaign preliminaries on Saturday. Please begin to ponder the task of who should lead.
Thanks
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dfly
Junior Member
Posts: 75
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Rules
Sept 30, 2011 15:43:24 GMT -5
Post by dfly on Sept 30, 2011 15:43:24 GMT -5
I see there have been corrections to the rules prior to being posted here, which I agree totally with, nice. one thing that scares me a little, but i like the idea, is the 30 minute disengage ruling. Idea is great, but as mentioned, damage allocation may be a problem. I recommend,,,,, to all attacking leaders(of any and all battles) to take snapshots of the battle, say after the 25 minute mark, of different ships, to show any potential damage of said ships. It may be a pain to get the possible 5 ships, one at a time, but it may save a lot of problems should there be a disengagement. HMM..... that being said,,,,,, pehaps a better way to do it would be: have the disengaging team take the snapshots prior to disengagement. They would know they are disengaging, thus taking the snapshots as late as possible, to show total potential damage, prior to disengagement. We know Sector Assault to have problems with damage allocation when disengaging. This may help to clarify/fix any discrepancies.
one other point, though there may be more to come, wait, yes, there are more lol.
repairs repair boxes planet takeovers others.
I will post new reply for these and possibly more.
fighter loadouts, fully understandable.
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